My copy of LittleBIGPlanet for the PS3 arrived this week. What a beautiful, amazing, addictive thing it is. At heart it's basically a 2D platformer, of a type that has existed since the dawn of home computers, but now with photo-realistic 3D graphics, a wonderfully animated and configurable character ('Sackboy', so called as he is made of rough knitted cloth!) and a deep physics model that means problems can be solved in many many ways. It is presented in rich 3D graphics, although movement is constrained to a stack of three 2D planes - you can move freely up, down, left, right, and then hop into the screen by one or two hops. What can we call this - 2.3D?
So what is the relevance to Virtual Worlds? Read on to find out! more »
|
||||
Who, What, Why?
Enterprise uses of Immersive Environments and Virtual World technology for collaboration. As CTO of vComm Solutions and co-founder of Flying Island I'm particularly interested in the ways that collaborative 3D immersive environments might help bring dispersed teams together
Neil Canham Recent Entries
Month Archive
Login
|
Wednesday, November 19
by
neilC
on Wed 19 Nov 2008 19:38 GMT
|
Favourite Blogs
Recent Visitors
antojames - Tue 13 Mar 2012 10:04 GMT
Ascetshoisilt - Thu 08 Mar 2012 06:23 GMT
keithferrer - Wed 15 Feb 2012 04:12 GMT
june - Thu 09 Feb 2012 06:46 GMT
Rite - Tue 07 Feb 2012 06:36 GMT
|