|
||||
Who, What, Why?
Enterprise uses of Immersive Environments and Virtual World technology for collaboration. As CTO of vComm Solutions and co-founder of Flying Island I'm particularly interested in the ways that collaborative 3D immersive environments might help bring dispersed teams together
Neil Canham Recent Entries
Month Archive
Login
|
Thursday, November 27
by
neilC
on Thu 27 Nov 2008 13:32 GMT
Well finally - a mainstream media outlet, none other than the BBC, publishing a story that shows Second Life and other virtual worlds in a relatively positive light. Tech journalist Bill Thompson has written a fairly skimpy article about his time at the ReLIVE08 education in VW conference. Whilst repeating as everyone seems to need to that SL is used for 'cartoon-like sexual encounters' he also notes the education and research use of virtual environments and has a subtle dig at The Register for always dismissing SL as 'Sadville'. His most interesting points are his summary of the work of Sarah Robbins-Bell in characterising virtual worlds against various metrics, and his suggestion that by labelling themselves grandiosely as 'Worlds' these Persistent Immersive Environments set themselves up to be too readily dismissed by the media. He may have a point there, and many people, myself included, try to avoid the term Virtual World as much as possible.
Wednesday, November 19
by
neilC
on Wed 19 Nov 2008 19:38 GMT
My copy of LittleBIGPlanet for the PS3 arrived this week. What a beautiful, amazing, addictive thing it is. At heart it's basically a 2D platformer, of a type that has existed since the dawn of home computers, but now with photo-realistic 3D graphics, a wonderfully animated and configurable character ('Sackboy', so called as he is made of rough knitted cloth!) and a deep physics model that means problems can be solved in many many ways. It is presented in rich 3D graphics, although movement is constrained to a stack of three 2D planes - you can move freely up, down, left, right, and then hop into the screen by one or two hops. What can we call this - 2.3D?
So what is the relevance to Virtual Worlds? Read on to find out! more » Tuesday, November 18
by
neilC
on Tue 18 Nov 2008 20:43 GMT
Thanks to Vint Falken for spotting this great vision of the future of business meetings posted by Jon Brouchard. Personally I can't see it working. I mean in a First Life meeting everyone would complain that I'm not making enough eye contact. In Second Life, that's just what you expect. I think we should hold business meetings in the PS3s amazing LittleBigPlanet, more about that soon (yes, I know it's basically a 2D platforms and levels game, but it's oh so much more too).
Monday, November 10
Tuesday, November 4
by
neilC
on Tue 04 Nov 2008 14:26 GMT
I've finally put together a document summarising the benefits of using immersive technologies for enterprise collaboration and teamwork, aimed at folk with no experience of the technology. It is particularly targeted at software development teams that are dispersed, since that is an area I have real experience of. The PDF is attached. Please let me know what you think. |
Favourite Blogs
Recent Visitors
antojames - Tue 13 Mar 2012 10:04 GMT
Ascetshoisilt - Thu 08 Mar 2012 06:23 GMT
keithferrer - Wed 15 Feb 2012 04:12 GMT
june - Thu 09 Feb 2012 06:46 GMT
Rite - Tue 07 Feb 2012 06:36 GMT
|