"So as you can see, the colour of this panel is OK but that one needs to be brighter".... "then you have to touch this button."...."At this point the graph shows how changing to super-bright saved us quillions of pounds..."  Come on it must have happened to you - despite all their amazing immersive features,  even the best virtual worlds don't convey direction of gaze as well as we might like - SL makes a really good attempt, but nine times out of ten you still end up thinking 'What panel, which button, where on the graph?'.  So I set out to look at ways to make this better when giving presentations in SL at least.  The video clip shows my first experiments, first just enabling the in-built selection beams, then supplementing them with my own unmissable pointer :-)

I found out a few interesting things along the way, partly courtesy of the wonderfully helpful folk on the SL Forums.  Firstly, the colour of the in built 'selection' magic beam of dots can be changed in the viewer preferences - managed to miss that all these years!  And that you can't turn them off, at least not as seen by others (which is the point, literally!) You can turn them off using Advanced menu Debug settings, but this has no effect on what anyone else sees.  So for the moment I have a chat switchable pointer that swaps between 'normal' particle chain and 'unmissable' modes.  Should make demoing the other tools I'm working on like whiteboard and noticeboards a lot easier.  And those impromtu whiteboard games of pictionary - "That bit is never a moustache..." :-)